[Wiley] Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners

ashrafauzi Post time 2024-5-7 12:48:22 | Show all posts |Read mode
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journal£ºJournal of Computer Assisted Learning

Authors£ºGi©\Zen Liu; Jalil Fathi; Masoud Rahimi

Published date£º--

DOI£º10.1111/jcal.12954

PDF link£ºhttps://onlinelibrary.wiley.com/doi/pdfdirect/10.1111/jcal.12954

Article link£ºhttp://dx.doi.org/10.1111/jcal.12954

Article Source£ºWiley¡£


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Georgee Post time 2024-5-7 12:48:23 | Show all posts

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